CatchBEE is a mobile app concept that helps Beekeepers to track their hives. Users can track the location of any hive, and take an immediate action in case of any unusual activity. The problem is that a lot of hives have been stolen in the area of Irbid, Jordan and beekeepers were frustrated to know why this is happening and how to know who is behind. The project focuses on User Research, Interviews, creating Personas, User Flow, Identifying Requirements, with low and high fidelity prototypes.
For more details you may test the high-fidelity prototype on Invision.
UX/UI Designer, Interaction Designer.
I conducted User Interviews with three beekeepers. Average Duration for each interview was 30 minutes. .
Here, I took the pattern detected, mapped the data using Empathy Map and created a Persona along with In depth User Description.
I wanted to focus on the top requirements, this will help me later to structure the visual hierarchy of CatchBee based on what concerns user the most.
Let`s get this job done.
By connecting hives with GoogleMaps, users then can use catchBEE to track any activity, getting notifications, and take immediate actions.
I sketched out a user flow chart to illustrate how users interact with the app.
I created two scenarios on a Storyboard to illustrate how a Beekeeper will interact with the mobile app. Both scenarios describe solution, context, environment, and external factors.
I created wireframes to build an understanding of the visual hierarchy of CatchBEE, then tested a low fidelity prototype with the users.
Users were not pleased with the first MVP so I iterated the changes on high fidelity prototype.
I have enjoyed the Design part the most I also enjoyed the research part since I was interacting directly with the users.The less part I enjoyed is the Ideation one because I was biased with UI patterns I am already familiar with and there was no actual team to brainstorm with.